Rules for Flag Football

Rules for Flag Football

Sign Up Guidelines and Fees:

  • Teams sign up on a first come, first serve basis.
  • Full-payment is required two weeks prior to league start date or your team spot could be forfeited.
  • If full payment is made after the deadline, a $20 late fee will be charged.
  • No teams will be accepted after the first game of league play.
  • No individual/team will be allowed to participate in this leagues tournament, until a release form has been properly completed and signed.

Player Rosters

  • Player rosters must be turned in prior to the first league game. Men’s Flag Football rosters will be limited to 30 players, with no guest players allowed.  Failure to comply will result in forfeiture of all games played with illegal player(s).

 

Equipment:

  • Rubber molded cleats or turf shoes are allowed. No metal cleats allowed.
  • Teams must be dressed in matching colored jerseys. No player will be allowed to participate without a jersey. Each player on the field must wear a belt with 2 flags (triple threat style), unaltered in anyway. The flags must be of contrasting color with the pants. These belts will be returned to the official immediately after the game. Any team that does not return a belt will be charged a $15 fine for a new flag. 

Sportsmanship:

  • Individuals are expected to play under control and within the rules of the game, and to the best of their ability will avoid causing injury to themselves and other persons using the facility.

Referees:

  • Referees appointed to officiate each game have complete authority on the field of play, and their decisions on points of fact connected with the game are final. Judgment calls cannot be questioned, only enforcement of the rules. Officiating will be monitored and assessed periodically and management will always try to provide quality officiating at the facility. Constructive comments regarding officiating are welcome and encouraged. Do not discuss officiating or the officials with the staff during or immediately after your game.

Fighting Policy:

  • ZERO TOLERANCE POLICY toward fighting. Anyone fighting will be ejected and they will be terminated from playing the rest of the session. Furthermore, the situation will be reviewed by the league commissioner to determine whether the player will be banned from the tournament for more than one session. New Vision reserves the right to ban permanently any player involved in a fight.
  • A player or coach sent off in (or after) a game by a referee will automatically be suspended from the next game in the session. If a player is ejected in the last game of a session (he/she) will be prohibited from playing in the first game.
  • Any of the following offenses will result in disciplinary action as outlined above:
    • A player or coach using foul and abusive language.
    • Persistent infraction of the rules after receiving a caution by the referee.
    • A player or coach involved in violent conduct; (including, but not limited to: spitting, threatening, continued rough play, etc.) will be suspended as outlined above and, in addition, will be suspended for one additional game and subject to further disciplinary action as decided by the facility management.
    • Assaulting an official will result in automatic suspension from any further activities. The Police will be notified of any such incident.
    • Should a coach of a team be unable to control a player’s actions after he or she has been penalized or thrown out of a game the coach will also be suspended as outlined above
    • A player jumping from the player box onto the field to break up or participate in a fight will automatically be ejected from the game and will be subject to the same penalties as outlined above.

FLAG FOOTBALL RULE BOOK

Note: The Rules below are either substituted for, or supplemental to NCAA rules. All NCAA rules apply to any situation not mentioned.

SIZE

  • The field and end zones in total will be 80 yards.

 

LENGTH OF GAME

  • Total playing time will be 40 minutes, divided into two 20-minute periods with a three minute half-time intermission. There will be overtime, if necessary (see below). However, the mercy rule will apply and the game stopped, when a team is up 30 points or more when there are four minute left in the game.

COIN TOSS

  • At the coin toss in the center of the field, the visiting team Captain will be given the privilege of calling the coin while it is in the air. The winner of the toss will be given their choice defend, or receive. The team that receives the ball first half will kick-off in second half.

MINIMUM PLAYERS

  • A team must begin the game with a minimum of 9  players. If a team does not have at least 9 players by game time then they will be forced to forfeit the game.

 

SCRIMMAGE

  • All plays from scrimmage must be started by a legal snap from a point between the inbound lines.

ADVANCING THE BALL

  • A team in possession of the ball will have four consecutive downs to advance the ball ten yards. On 4th down, a team will have the following options: a. Go for a touchdown or first down b. Punt
  • Any down may be repeated if provided for by the rules. A PLAYER MAY NOT LEAVE HIS FEET TO ADVANCE THE BALL. A player may leave his feet to avoid head-on collisions or injury. The interpretation of this rule is left to the Referee’s discretion. The forward progress of the ball is used to determine the succeeding spot, not the flag belt. If a player touches the ground with any part of their body aside from their hands or feet, that spot will mark their forward progress.

POINTS

  • The following methods will be used in scoring a game: Touchdown: 6 points Safety: 2 points Forfeited: Game 6 points Successful Point After Touchdowns: Running, passing from 5 yards- 1 point Running or passing from 10 yards- 2 points

 

OVERTIME

  • In the event of a tie at the end of regulation, a “Kansas City” style overtime will be used. Each team will have 4 downs from the opponent’s 10 yard line to score. On any down, if a pass attempt is intercepted, the possession automatically goes to the other team, and they then have 4 downs to try and score. A coin flip at the beginning of overtime will determine first possession.

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